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D2P.Nexus Rank 9

D2P Owner
Reputation: 152 Join date: 2010-11-07 Posts: 3004
 | Subject: Ideal team composition? | |
| Ideal team composition?Ever wondered what is the best team composition? 2 supports, 1 ganker, 1 initiator and 1 carry or something similar to that. Answer might surprise you. Keep reading! Reddit user KjellJagland wanted to find out for sure, so he turned to good, hard, statistics. He sucked in a bunch of Dota data from stats site Dotabuff, ran it through an open source C# app, and ranked different team compositions according to their win ratios. Combinations of Heroes are pretty high, 50 mil to be exact. Plenty of those are only rarely seen, so to smooth out the data, KjellJagland accepted only the team compositions that had more than 50 results to analyse — a total of 39,626 different combinations. The results are pretty surprising. Agility heroes fared terribly, with the most successful team composition (successful 54.2% of the time) being four strength heroes and one intelligence hero. That makes a certain amount of sense — tying a hero’s damage output and health pool to a single stat means that you end up with a long-lasting, high-damage team that simply dies less often.Ranged heroes perform consistently better than melee ones. A team with five ranged heroes wins 55.3% of the time, whereas one with five melee heroes has a win-rate of just 42.6%. So what does that make the ideal team composition? Well, the very highest win-rates come from a no-carry, four-disabler or one-carry, one-disabler setup, but these have very small popularity ratings (0.2% and 0.3% respectively), so it’s possible that success rates are being skewed by outliers – weird games that don’t represent “normal” play. A one-carry, two-disabler team (which represents a larger chunk of test data, 3%) with the other heroes filling out the other roles — pushing, initiating and support in different combinations is probably best. This team should win 61.2% of its games, again assuming that all other factors are equal.Visit the following link for full article! - http://www.pcgamer.com/2012/10/18/dota-2-data-yields-ideal-team-composition/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 |
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 23/10/2012, 2:12 am | |
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ky4ence Rank 1

Reputation: 0 Join date: 2011-09-24 Posts: 9
 | Subject: Re: Ideal team composition? | |
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 23/10/2012, 10:04 am | |
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GoSuJinZ Rank 8

Co-Admin
Reputation: 32 Join date: 2011-08-27 Posts: 2552
 | Subject: Re: Ideal team composition? | |
| Disablers and pushers, they usually win the game... not the carries  |
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 23/10/2012, 11:21 am | |
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Poison Rank 3

Junior Reviewer
Reputation: 7 Join date: 2011-07-09 Posts: 350
 | Subject: Re: Ideal team composition? | |
| Wow. Btw. I love the new forums visual  . |
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 23/10/2012, 12:04 pm | |
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Grim Reaper Rank 5

Senior Hero Maker
Reputation: 39 Join date: 2011-09-08 Posts: 1261
 | Subject: Re: Ideal team composition? | |
| I want to see the Win ratio of 5 tank teams. =( |
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 23/10/2012, 1:40 pm | |
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Blood4u Rank 5

Only Dead Member
Reputation: 37 Join date: 2011-07-20 Posts: 1447
 | Subject: Re: Ideal team composition? | |
| ^lawl will be over 99%  ,but in my opinion hard carry win or better sayng we're winning the games in the last meta,in this meta with the new chagned that have overcome and the game phase changed when i pick a carry i need to be certain my team will push the game late typo so it's a more than 75% certain win against any other team composition,but in the pubs they finish just to fast because no team coordonation. |
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 23/10/2012, 2:33 pm | |
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banebu Rank 9

Senior Moderator
Reputation: 34 Join date: 2011-07-27 Posts: 4545
 | Subject: Re: Ideal team composition? | |
| Ofc no credit to the support, like always  |
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 23/10/2012, 4:12 pm | |
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iM( Rank 3

Senior Member
Reputation: 10 Join date: 2010-12-13 Posts: 286
 | Subject: Re: Ideal team composition? | |
| Isn't it so that new players find meele heroes easier to play? Hence, meele heroes are beeing played more frequently by worse players. And since the statistics are based on the average pub-games (mostly), it's not very strange that compositions of more meele heroes often lose. The same story goes for the second diagram, I'm afraid. Funny statistics, but not very accurate in consideration of balance in powerlevel between different kind of strategies. Sorry that I had to be the boring one  Off topic, It's really nice to see how the forum has grown. Great props to you Avalon/Nexus! |
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 23/10/2012, 9:46 pm | |
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Sairex Rank 1

Reputation: 10 Join date: 2012-10-10 Posts: 53
 | Subject: Re: Ideal team composition? | |
| I know I'll be really hated for this, but these stats remind me of the League of Legends meta, tanky DPS dominate everyone else. |
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 24/10/2012, 12:01 am | |
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Ateo Rank 1

Reputation: 0 Join date: 2012-10-23 Posts: 20
 | Subject: Re: Ideal team composition? | |
| That is really interesting, and hopefully will help when playing a match with friends:) |
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 25/10/2012, 2:24 pm | |
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banebu Rank 9

Senior Moderator
Reputation: 34 Join date: 2011-07-27 Posts: 4545
 | Subject: Re: Ideal team composition? | |
| Wisp best tanky dps sairex  |
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 25/10/2012, 8:39 pm | |
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forzainter Rank 1

Reputation: 0 Join date: 2013-03-01 Posts: 9
 | Subject: Re: Ideal team composition? | |
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 1/3/2013, 4:13 pm | |
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KPKevin Rank 1

Reputation: 0 Join date: 2013-03-15 Posts: 45
 | Subject: Re: Ideal team composition? | |
| Wow nice data you got there. Ahaha |
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 14/4/2013, 4:37 pm | |
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